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Exomnis Cinematic – Technical Art Breakdown

Here is a deep dive into my Tech Art workflow for the Exomnis cinematic.
My main focus was automating the environment pipeline using Houdini Engine. I built tools to generate the ruins and building structures, which let us iterate super fast in Unreal Engine 5. Beyond the visuals, I also handled the shader work. lighting, crowd simulations, and the final sound design.
This entire production was an intense sprint, completed in just 1.5 months full-time. (3 months part-time)

It was a blast working with Anna on concepts and Vu on character and animations to bring this world to life.

| Cinematic |

| Houdini Reel |

| VFX Reel |

Crowd:

Crowd:

| Crowd |